Irregular Wars Wargaming was born from a desire to play something different. To play historical games too niche to be commercial. To play fantasy games unshackled by somebody else’s world or the prescriptive demands to sell associated miniature ranges. To play games where the landscape drives decisions, and randomised events can allow even the most gamey players to snatch defeat from the jaws of glorious victory.
With various tabletop wargames published through both Irregular Wars and Ganesha Games, Nic Wright’s rules are designed to be engaging for all players throughout the game, employing randomised initiative with play passing quickly between players. They aim to create a degree of command friction, limiting the omnipotent control of the player and forcing interesting decision making. Above all, they are driven to be flexible, enabling players to build the armies, warbands, parties and fleets of their choice, applicable to whatever period or setting most interests them.
Irregular Wars Wargaming is against the use of generative AI in the creative industries.
We are aware that war is not a game for everyone, and support UNHCR, the United Nations refugee agency who protect and assist individuals and families displaced by war and persecution.